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Name Level Rank Last Updated
Evilkronik 202 3 2010-07-21 02:11:40
More Info
Race: Sho
Class: Philanthropist
Deaths: 88
Total XP: 42,281,736,888
Unassigned XP: 42,760,200
XP To Next Level: 977,032,111
Available Skill Credits: 3
Burden: 83
Vitae: 0

Close.

Attribute Base Buffed Start
Strength 192 239 10
Endurance 213 256 50
Coordination 290 333 100
Quickness 271 314 100
Focus 250 292 60
Self 182 225 10

Attribute Base Buffed Steps
Health 277 328 170
Stamina 359 452 146
Mana 322 365 140

Vassal Name Loyalty Passed Exp
Murder by Death 215 476,744,368
Straker 190 318,457,061
Nuan 42 28,319,257
Parkinson's bow 45 199,704,429
Ryst'S Fletcher 48 3,510,671
Twodollarbot 10 2,627,963
Stabie The Leet Archer 100 81,924,608
Dreadlord Impervious 45 9,881,888

Account Characters
Evilkronik
Darkkronik
Kronik Uakiller
Kronikthug
Tainted Kronikjames
War ibn-Kronikjames
Kronikjames

Augmentations
Archmage's Endurance
Archmage's Endurance 

This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.

 Cost: 1,000,000,000 Xp.
 NPC: Nawamara Ujio
 Town: Tou-Tou
 Coords: 28.0s, 95.8e

You have augmented your self in this way Two times.
Clutch of the Miser
Clutch of the Miser 

This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.

 Cost: 2,000,000,000 Xp.
 NPC: Rohula bint Ludun
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w

You have augmented your self in this way Three times.
Critical Protection
Critical Protection 

This Augmentation grants you limited protection from critical hits. With this augmentation, 25% of critical hits from creatures and 5% of critical hits from players will strike you for normal damage. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Piersanti Linante
 Town: Sanamar
 Coords: 69.9n, 62.5e
Might of the Seventh Mule
Might of the Seventh Mule 

This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation

 Cost: 1,000,000,000 Xp.
 NPC: Husoon
 Town: Zaikhal
 Coords: 13.9n, 0.6e

You have augmented your self in this way Two times.

Specialized Skills Base Buffed Steps
Arcane Lore
Arcane Lore (Focus/3)

Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.

  Points to Train: 4
  Points to Specialize: 2

You have spent 648,104,789 experience points on this skill.
299 353 206
Bow
Bow (Coordination/2)

Helps you fire bows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 4,100,661,148 experience points on this skill.
381 446 226
Mana Conversion
Mana Conversion (Focus + Self)/6

Reduces the Mana consumedby spells and magic items.

  Points to Train: 6
  Points to Specialize: 6

You have spent 401,278,534 experience points on this skill.
283 337 201
Melee Defense
Melee Defense (Coordination + Quickness)/3

Helps you avoid damage in melee (hand-to-hand) combat.

  Points to Train: 10
  Points to Specialize: 10

You have spent 4,100,632,870 experience points on this skill.
423 492 226

Trained Skills Base Buffed Steps
Creature Enchantment
Creature Enchantment (Focus + Self)/4

Allows you to cast spells that affect creature's skill and abilities. You can increase or decrease any of these.

  Points to Train: 8
  Points to Specialize: 8

You have spent 1,158,995,567 experience points on this skill.
299 360 191
Fletching
Fletching (Coordination + Focus)/3

Lets you make and modify Arrows or Bolts. When combined with the products of Alchemy, powerful weapons can be created.

  Points to Train: 4
  Points to Specialize: 4

You have spent 52,101,732 experience points on this skill.
330 398 150
Item Enchanctment
Item Enchanctment (Focus + Self)/4

Allows you to cast spells that affect items' properties. You can increase or decrease the affectiveness of an item, weapon, or armor. Additionally, some mages have learned to move about Dereth with this school.

  Points to Train: 8
  Points to Specialize: 8

You have spent 236,176,352 experience points on this skill.
278 339 170
Jump
Jump (Strength + Coordination)/3

Helps you jump higher and fall father.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 52,004,816 experience points on this skill.
391 476 150
Life Magic
Life Magic (Focus + Self)/4

Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.

  Points to Train: 12
  Points to Specialize: 8

You have spent 855,934,131 experience points on this skill.
295 356 187
Loyalty
Loyalty 

Affects the amount of experience given to your patron in the allegiance system.

  Points to Train: N/A
  Points to Specialize: 2

You have spent 18,101,461 experience points on this skill.
136 176 136
Magic Defense
Magic Defense (Focus + Self)/7

Helps you resist magic from spells and magic items.

  Points to Train: N/A
  Points to Specialize: 12

You have spent 4,203,858,803 experience points on this skill.
270 322 208
Missile Defense
Missile Defense (Coordination + Quickness)/5

Helps you avoid damage in missle (long-range) combat like arrows, bolts, or thrown items.

  Points to Train: 6
  Points to Specialize: 4

You have spent 81,849,097 experience points on this skill.
268 325 156
Run
Run (Quickness)

Helps you run faster and jump farther.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 15,575,574 experience points on this skill.
405 488 134
Salvaging
Salvaging 

Helps you extract the components from items for use in tinkering.

  Points to Train: N/A
  Points to Specialize: N/A

You have spent 2,125,145,977 experience points on this skill.
199 239 199
Unarmed Combat
Unarmed Combat (Strength + Coordination)/3

Helps you punch, kick, and wield punching weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 65,235,884 experience points on this skill.
314 344 153

Untrained Skills Base Buffed Steps
Armor Tinkering
Armor Tinkering (Focus + Endurance)/2

Lets you improve the properties of armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
232 274 0
Axe
Axe (Strength + Coordination)/3

Helps you wield axes, hammers and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
161 191 0
Crossbow
Crossbow (Coordination/2)

Help you fire crossbows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
145 170 0
Dagger
Dagger (Quickness + Coordination)/3

Helps you wield daggers, knives and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
187 216 0
Deception
Deception (Focus + Self)/4

Helps prevent others from seeing your attributes. This skill can be used to counter the Assess Person skill.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 0 0
Item Tinkering
Item Tinkering (Focus + Coordination)/2

Lets you improve many items (including armor and weapons) in certain basic ways.

  Points to Train: 2
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
270 313 0
Leadership
Leadership 

Affects the amount of experience gained from your vassals in the allegiance system.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 40 0
Mace
Mace (Strength + Coordination)/3

Helps you wield maces, clubs, and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
161 191 0
Magic Item Tinkering
Magic Item Tinkering (Focus)

Lets you add magical properties to weapons and armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
250 292 0
Spear
Spear (Strength + Coordination)/3

Helps you wield spears and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
161 191 0
Staff
Staff (Strength + Coordination)/3

Helps you wield staffs and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
161 191 0
Sword
Sword (Strength + Coordination)/3

Helps you wield swords and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 0 experience points on this skill.
161 191 0
Thrown Weapons
Thrown Weapons (Coordination/2)

Helps you use weapons meant for throwing. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
145 167 0
Weapon Tinkering
Weapon Tinkering (Focus + Strength)/2

Lets you improve the properties of weapons.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
221 266 0