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Name Level Rank Last Updated
Satiety 108 3 2010-08-10 21:57:33
More Info
Race: Gharu'ndim
Class: Bug Butcher
Deaths: 6
Total XP: 2,067,349,237
Unassigned XP: 175,886,734
XP To Next Level: 71,999,435
Available Skill Credits: 3
Burden: 76
Vitae: 0

Close.

Attribute Base Buffed Start
Strength 255 300 100
Endurance 145 145 10
Coordination 260 272 100
Quickness 260 272 100
Focus 138 150 10
Self 154 154 10

Attribute Base Buffed Steps
Health 193 212 120
Stamina 262 262 117
Mana 239 239 85

Vassal Name Loyalty Passed Exp
North's Weapon Tinker 151 182,988,653
Mycroft's Trade Mule 166 195,526,866

Account Characters
North's Eighth Wonder
Northstar IX
Northstar
Act of War
Polaris
Pinion
Satiety

Specialized Skills Base Buffed Steps
Arcane Lore
Arcane Lore (Focus/3)

Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.

  Points to Train: 4
  Points to Specialize: 2

You have spent 77,114,508 experience points on this skill.
240 244 184
Mace
Mace (Strength + Coordination)/3

Helps you wield maces, clubs, and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 301,163,291 experience points on this skill.
381 435 199
Melee Defense
Melee Defense (Coordination + Quickness)/3

Helps you avoid damage in melee (hand-to-hand) combat.

  Points to Train: 10
  Points to Specialize: 10

You have spent 141,695,103 experience points on this skill.
374 417 191

Trained Skills Base Buffed Steps
Armor Tinkering
Armor Tinkering (Focus + Endurance)/2

Lets you improve the properties of armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 6,348,104 experience points on this skill.
264 270 122
Healing
Healing (Focus + Coordination)/3

Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.

  Points to Train: 6
  Points to Specialize: 4

You have spent 118,534 experience points on this skill.
197 205 64
Item Enchanctment
Item Enchanctment (Focus + Self)/4

Allows you to cast spells that affect items' properties. You can increase or decrease the affectiveness of an item, weapon, or armor. Additionally, some mages have learned to move about Dereth with this school.

  Points to Train: 8
  Points to Specialize: 8

You have spent 44,714,647 experience points on this skill.
221 259 148
Item Tinkering
Item Tinkering (Focus + Coordination)/2

Lets you improve many items (including armor and weapons) in certain basic ways.

  Points to Train: 2
  Points to Specialize: N/A

You have spent 7,367,765 experience points on this skill.
323 335 124
Jump
Jump (Strength + Coordination)/3

Helps you jump higher and fall father.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 511,735 experience points on this skill.
345 373 87
Life Magic
Life Magic (Focus + Self)/4

Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.

  Points to Train: 12
  Points to Specialize: 8

You have spent 2 experience points on this skill.
73 111 0
Lockpick
Lockpick (Coordination + Focus)/3

Lets you analyze locks and pick them open. Useful for navigating locked passages or gaining access to secured chests.

  Points to Train: 6
  Points to Specialize: 4

You have spent 4,380,177 experience points on this skill.
250 258 117
Loyalty
Loyalty 

Affects the amount of experience given to your patron in the allegiance system.

  Points to Train: N/A
  Points to Specialize: 2

You have spent 95,207,949 experience points on this skill.
158 158 158
Magic Defense
Magic Defense (Focus + Self)/7

Helps you resist magic from spells and magic items.

  Points to Train: N/A
  Points to Specialize: 12

You have spent 800 experience points on this skill.
48 49 6
Mana Conversion
Mana Conversion (Focus + Self)/6

Reduces the Mana consumedby spells and magic items.

  Points to Train: 6
  Points to Specialize: 6

You have spent 287,756 experience points on this skill.
127 129 78
Run
Run (Quickness)

Helps you run faster and jump farther.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 11,537,868 experience points on this skill.
390 402 130
Salvaging
Salvaging 

Helps you extract the components from items for use in tinkering.

  Points to Train: N/A
  Points to Specialize: N/A

You have spent 24,458,865 experience points on this skill.
140 170 140
Staff
Staff (Strength + Coordination)/3

Helps you wield staffs and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
172 226 0

Untrained Skills Base Buffed Steps
Axe
Axe (Strength + Coordination)/3

Helps you wield axes, hammers and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
172 231 0
Bow
Bow (Coordination/2)

Helps you fire bows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 0 experience points on this skill.
130 136 0
Crossbow
Crossbow (Coordination/2)

Help you fire crossbows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
130 136 0
Dagger
Dagger (Quickness + Coordination)/3

Helps you wield daggers, knives and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
173 216 0
Deception
Deception (Focus + Self)/4

Helps prevent others from seeing your attributes. This skill can be used to counter the Assess Person skill.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 0 0
Leadership
Leadership 

Affects the amount of experience gained from your vassals in the allegiance system.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 0 0
Magic Item Tinkering
Magic Item Tinkering (Focus)

Lets you add magical properties to weapons and armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
138 150 0
Missile Defense
Missile Defense (Coordination + Quickness)/5

Helps you avoid damage in missle (long-range) combat like arrows, bolts, or thrown items.

  Points to Train: 6
  Points to Specialize: 4

You have spent 0 experience points on this skill.
104 109 0
Spear
Spear (Strength + Coordination)/3

Helps you wield spears and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
172 226 0
Sword
Sword (Strength + Coordination)/3

Helps you wield swords and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 0 experience points on this skill.
172 226 0
Thrown Weapons
Thrown Weapons (Coordination/2)

Helps you use weapons meant for throwing. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
130 136 0
Unarmed Combat
Unarmed Combat (Strength + Coordination)/3

Helps you punch, kick, and wield punching weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
172 226 0
Weapon Tinkering
Weapon Tinkering (Focus + Strength)/2

Lets you improve the properties of weapons.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
197 225 0

Quest Timer Infomation
Quest Timer Date Time Left
Azaxis 0 Days, 23 HoursSep. 06, 4:09 PM Time Up
Black Spear Buffs 0 Days, 20 HoursJun. 09, 4:57 AM Time Up
Colosseum - Azaxis 0 Days, 23 HoursSep. 06, 4:09 PM Time Up
Colosseum - Killagurg 0 Days, 23 HoursSep. 06, 4:30 PM Time Up
Colosseum - Stone Fists 0 Days, 23 HoursSep. 06, 3:54 PM Time Up
Killagurg 0 Days, 23 HoursSep. 06, 4:30 PM Time Up
Stone Fists 0 Days, 23 HoursSep. 06, 3:54 PM Time Up