View Allegiance Tree for Northstar         Return to list         Compare
Name Level Rank Last Updated
Northstar 275 9 2010-02-08 21:06:53
More Info
Race: Aluvian
Class: Kingslayer
Deaths: 445
Total XP: 190,689,036,459
Unassigned XP: 44,036,605,367
XP To Next Level: 537,273,788
Available Skill Credits: 0
Burden: 81
Vitae: 0

Close.

Attribute Base Buffed Start
Strength 200 247 10
Endurance 200 263 10
Coordination 290 358 100
Quickness 290 358 100
Focus 290 340 100
Self 250 321 60

Attribute Base Buffed Steps
Health 296 396 196
Stamina 396 494 196
Mana 446 547 196

Vassal Name Loyalty Passed Exp
Laur 140 1,329,641,266
Quazar'The Brave' 85 4,294,967,295
William Of Cragstone 45 4,294,967,295
Andronious 104 2,040,601
Mycroft the Dour 84 4,830,067
Nocturnal Abyss 180 48,111,141
Mearlyn 160 2,245,083,718
Bensam II 161 4,294,967,295
Devil's Saint 211 4,294,967,295
Mark-Wheen 208 3,696,651,468
Just-Nico 208 4,294,967,295

Account Characters
Act of War
Northstar IX
Northstar
North's Eighth Wonder
I Tink Alot
Polaris
North's Chosen One

Augmentations
Archmage's Endurance
Archmage's Endurance 

This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.

 Cost: 1,000,000,000 Xp.
 NPC: Nawamara Ujio
 Town: Tou-Tou
 Coords: 28.0s, 95.8e

You have augmented your self in this way Five times.
Enhancement of the Blade Turner
Enhancement of the Blade Turner 

This Augmentation grants you 10% extra resistance to Slashing damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Slashing resistance augmentation.

 Cost: 2,000,000,000 Xp.
 NPC: Ilin Wis
 Town: Hebian-To
 Coords: 39.5s, 83.3e
Bleeargh's Fortitude
Bleeargh's Fortitude 

This Augmentation grants you 5 extra points to your innate Endurance attribute. This augmentation will not increase your innate Endurance (your Endurance at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.

 Cost: 500,000,000 Xp.
 NPC: Fiun Ruun
 Town: Fiun Outpost
 Coords: 95.7n, 57.1w

You have augmented your self in this way Two times.
Charmed Smith
Charmed Smith 

This Augmentation give you a 5% better chance to succeed on imbue craft interactions. This bonus is not dependent on your skill level. This augmentation cannot be repeated.

 Cost: 2,000,000,000 Xp.
 NPC: Lug
 Town: Oolutanga's Refuge
 Coords: 2.2n, 95.2e
Ciandra's Essence
Ciandra's Essence 

This Augmentation specialize your skill in Salvaging and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain Salvaging. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Robert Crow
 Town: Cragstone
 Coords: 25.5n, 48.4e
Ciandra's Fortune
Ciandra's Fortune 

This Augmentation make you receive 25% more material each time you salvage. You can augment yourself four times in this way, but you will need a new gem for each augmentation.

 Cost: 1,000,000,000 Xp.
 NPC: Kris Cennis
 Town: Cragstone
 Coords: 25.5n, 48.4e

You have augmented your self in this way Four times.
Clutch of the Miser
Clutch of the Miser 

This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.

 Cost: 2,000,000,000 Xp.
 NPC: Rohula bint Ludun
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w

You have augmented your self in this way Three times.
Critical Protection
Critical Protection 

This Augmentation grants you limited protection from critical hits. With this augmentation, 25% of critical hits from creatures and 5% of critical hits from players will strike you for normal damage. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Piersanti Linante
 Town: Sanamar
 Coords: 69.9n, 62.5e
Enduring Calm
Enduring Calm 

This Augmentation grants you 5 extra points to your innate Focus attribute. This augmentation will not increase your innate Focus (your Focus at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.

 Cost: 500,000,000 Xp.
 NPC: Fiun Vasherr
 Town: Fiun Outpost
 Coords: 95.7n, 57.1w

You have augmented your self in this way Eight times.
Enduring Enchantment
Enduring Enchantment 

After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.

 Cost: 4,000,000,000 Xp.
 NPC: Erik Festus
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w
Caustic Enhancement
Caustic Enhancement 

This Augmentation grants you 10% extra resistance to Acid damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Acid resistance augmentation.

 Cost: 2,000,000,000 Xp.
 NPC: Shujio Milao
 Town: Hebian-To
 Coords: 38.9s, 83.4e
Might of the Seventh Mule
Might of the Seventh Mule 

This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation

 Cost: 1,000,000,000 Xp.
 NPC: Husoon
 Town: Zaikhal
 Coords: 13.9n, 0.6e

You have augmented your self in this way Five times.
Shadow of the Seventh Mule
Shadow of the Seventh Mule 

This Augmentation grants you an extra, eighth pack slot to carry your treasure and equipment. This augmentation cannot be repeated

 Cost: 4,000,000,000 Xp.
 NPC: Dumida bint Ruminre
 Town: Zaikhal
 Coords: 13.9n, 0.6e
Yoshi's Essence
Yoshi's Essence 

This Augmentation specialize your skill in ItemTinkering and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain Item Tinkering. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Brienne Carlus
 Town: Cragstone
 Coords: 25.5n, 48.4e

Specialized Skills Base Buffed Steps
Bow
Bow (Coordination/2)

Helps you fire bows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 4,203,819,496 experience points on this skill.
381 475 226
Dagger
Dagger (Quickness + Coordination)/3

Helps you wield daggers, knives and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 4,203,819,496 experience points on this skill.
429 520 226
Item Tinkering
Item Tinkering (Focus + Coordination)/2

Lets you improve many items (including armor and weapons) in certain basic ways.

  Points to Train: 2
  Points to Specialize: N/A

You have spent 4,203,819,496 experience points on this skill.
526 630 226
Melee Defense
Melee Defense (Coordination + Quickness)/3

Helps you avoid damage in melee (hand-to-hand) combat.

  Points to Train: 10
  Points to Specialize: 10

You have spent 4,101,816,490 experience points on this skill.
429 543 226
Salvaging
Salvaging 

Helps you extract the components from items for use in tinkering.

  Points to Train: N/A
  Points to Specialize: N/A

You have spent 4,203,819,496 experience points on this skill.
236 291 226

Trained Skills Base Buffed Steps
Arcane Lore
Arcane Lore (Focus/3)

Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.

  Points to Train: 4
  Points to Specialize: 2

You have spent 4,203,819,496 experience points on this skill.
305 361 208
Creature Enchantment
Creature Enchantment (Focus + Self)/4

Allows you to cast spells that affect creature's skill and abilities. You can increase or decrease any of these.

  Points to Train: 8
  Points to Specialize: 8

You have spent 4,204,044,582 experience points on this skill.
343 423 208
Fletching
Fletching (Coordination + Focus)/3

Lets you make and modify Arrows or Bolts. When combined with the products of Alchemy, powerful weapons can be created.

  Points to Train: 4
  Points to Specialize: 4

You have spent 4,203,819,496 experience points on this skill.
401 481 208
Healing
Healing (Focus + Coordination)/3

Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.

  Points to Train: 6
  Points to Specialize: 4

You have spent 4,203,819,496 experience points on this skill.
401 486 208
Item Enchanctment
Item Enchanctment (Focus + Self)/4

Allows you to cast spells that affect items' properties. You can increase or decrease the affectiveness of an item, weapon, or armor. Additionally, some mages have learned to move about Dereth with this school.

  Points to Train: 8
  Points to Specialize: 8

You have spent 4,204,028,343 experience points on this skill.
343 413 208
Jump
Jump (Strength + Coordination)/3

Helps you jump higher and fall father.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 4,203,819,496 experience points on this skill.
453 551 208
Life Magic
Life Magic (Focus + Self)/4

Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.

  Points to Train: 12
  Points to Specialize: 8

You have spent 4,205,201,484 experience points on this skill.
343 418 208
Lockpick
Lockpick (Coordination + Focus)/3

Lets you analyze locks and pick them open. Useful for navigating locked passages or gaining access to secured chests.

  Points to Train: 6
  Points to Specialize: 4

You have spent 4,203,819,496 experience points on this skill.
401 486 208
Loyalty
Loyalty 

Affects the amount of experience given to your patron in the allegiance system.

  Points to Train: N/A
  Points to Specialize: 2

You have spent 4,203,819,496 experience points on this skill.
208 208 208
Magic Defense
Magic Defense (Focus + Self)/7

Helps you resist magic from spells and magic items.

  Points to Train: N/A
  Points to Specialize: 12

You have spent 4,203,819,496 experience points on this skill.
285 350 208
Mana Conversion
Mana Conversion (Focus + Self)/6

Reduces the Mana consumedby spells and magic items.

  Points to Train: 6
  Points to Specialize: 6

You have spent 4,203,961,744 experience points on this skill.
298 363 208
Run
Run (Quickness)

Helps you run faster and jump farther.

  Points to Train: N/A
  Points to Specialize: 4

You have spent 4,206,819,496 experience points on this skill.
498 606 208

Untrained Skills Base Buffed Steps
Armor Tinkering
Armor Tinkering (Focus + Endurance)/2

Lets you improve the properties of armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
245 302 0
Axe
Axe (Strength + Coordination)/3

Helps you wield axes, hammers and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
163 202 0
Crossbow
Crossbow (Coordination/2)

Help you fire crossbows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
145 179 0
Deception
Deception (Focus + Self)/4

Helps prevent others from seeing your attributes. This skill can be used to counter the Assess Person skill.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 0 0
Leadership
Leadership 

Affects the amount of experience gained from your vassals in the allegiance system.

  Points to Train: 4
  Points to Specialize: 2

You have spent 0 experience points on this skill.
0 0 0
Mace
Mace (Strength + Coordination)/3

Helps you wield maces, clubs, and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
163 202 0
Magic Item Tinkering
Magic Item Tinkering (Focus)

Lets you add magical properties to weapons and armor.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
290 340 0
Missile Defense
Missile Defense (Coordination + Quickness)/5

Helps you avoid damage in missle (long-range) combat like arrows, bolts, or thrown items.

  Points to Train: 6
  Points to Specialize: 4

You have spent 0 experience points on this skill.
116 186 0
Spear
Spear (Strength + Coordination)/3

Helps you wield spears and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
163 202 0
Staff
Staff (Strength + Coordination)/3

Helps you wield staffs and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

You have spent 0 experience points on this skill.
163 202 0
Sword
Sword (Strength + Coordination)/3

Helps you wield swords and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

You have spent 0 experience points on this skill.
163 202 0
Thrown Weapons
Thrown Weapons (Coordination/2)

Helps you use weapons meant for throwing. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
145 179 0
Unarmed Combat
Unarmed Combat (Strength + Coordination)/3

Helps you punch, kick, and wield punching weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

You have spent 0 experience points on this skill.
163 202 0
Weapon Tinkering
Weapon Tinkering (Focus + Strength)/2

Lets you improve the properties of weapons.

  Points to Train: 4
  Points to Specialize: N/A

You have spent 0 experience points on this skill.
245 294 0

Quest Timer Infomation
Quest Timer Date Time Left
Aerlinthe 14 DaysFeb. 08, 7:27 PM Time Up
Aerlinthe - Bellows 7 DaysSep. 28, 4:02 PM Time Up
Aerlinthe - Sluice 7 DaysFeb. 01, 5:32 PM Time Up
Atlan Stone - Black Fire 21 DaysFeb. 15, 6:48 PM Time Up
Attribute Redistribution 14 DaysMay. 11, 8:13 PM Time Up
Augmentation Gems 21 DaysSep. 26, 6:47 PM Time Up
Azaxis 0 Days, 23 HoursSep. 06, 3:59 PM Time Up
Balor 30 DaysApr. 20, 1:50 PM Time Up
Balor - Doppleganger Robe 30 DaysApr. 20, 2:28 PM Time Up
Balor - Doppleganger Shield 30 DaysApr. 20, 2:56 PM Time Up
Black Spear Buffs 0 Days, 20 HoursSep. 17, 3:44 PM Time Up
Blackmire III (Hizk Ri's Temple) 28 DaysFeb. 04, 12:13 AM Time Up
Blackmire III (Izji Qo's Temple) 28 DaysFeb. 04, 12:13 AM Time Up
Blackmire IV (Kivik Lir's Temple) 30 DaysApr. 25, 10:56 PM Time Up
Bobo 3 DaysApr. 01, 12:43 AM Time Up
Burun Kings - Browerk 21 DaysAug. 06, 11:07 PM Time Up
Burun Kings - Combined Hides 21 DaysJun. 26, 10:13 PM Time Up
Burun Kings - Keerik 21 DaysAug. 01, 10:45 PM Time Up
Burun Kings - Kiree 21 DaysDec. 23, 9:37 PM Time Up
Burun Kings - Reeshan 21 DaysJun. 25, 10:47 PM Time Up
Burun Kings - Rehir 21 DaysJul. 31, 7:31 AM Time Up
Celestial Hand INITIATE Jawbones 6 DaysMay. 31, 1:35 PM Time Up
Celestial Hand INITIATE Shambling Archivist 6 DaysJun. 12, 6:54 AM Time Up
Celestial Hand INITIATE The Deep 6 DaysJun. 12, 6:54 AM Time Up
Celestial Hand INITIATE Vaeshok 6 DaysMay. 31, 2:20 PM Time Up
Chorizite Potions - Refining 0 Days, 16 HoursSep. 03, 10:53 PM Time Up
Colosseum - Azaxis 0 Days, 23 HoursSep. 06, 3:59 PM Time Up
Colosseum - Demon Swarm Matron 0 Days, 23 HoursSep. 17, 6:52 PM Time Up
Colosseum - Killagurg 0 Days, 23 HoursSep. 06, 4:20 PM Time Up
Colosseum - Stone Fists 0 Days, 23 HoursSep. 06, 3:36 PM Time Up
Dark Bobo 12 DaysMay. 03, 8:26 PM Time Up
Eater Jaw - Abhorrent Eater 21 DaysJul. 26, 11:57 AM Time Up
Eater Jaw - Insatiable Eater 21 DaysOct. 12, 3:49 PM Time Up
Eater Jaw - Ravenous Eater 21 DaysJul. 26, 11:52 AM Time Up
Enhancing Mucor 14 DaysSep. 19, 8:15 AM Time Up
Gaerlan 7 DaysAug. 31, 11:01 PM Time Up
Gaerlan - Iasparailaun Turn-In 1 DayApr. 20, 5:21 AM Time Up
Kill Pumpkin Buffer 0 Days, 0 Hours, 15 MinutesNov. 22, 11:02 PM Time Up
Killagurg 0 Days, 23 HoursSep. 06, 4:20 PM Time Up
King's Crown 12 DaysMay. 03, 8:26 PM Time Up
Ley Lines 14 DaysJan. 06, 11:24 AM Time Up
Olthoi Pincer - Eviscerator 21 DaysJul. 18, 5:26 PM Time Up
Olthoi Pincer - Mutilator 21 DaysJul. 18, 5:20 PM Time Up
Olthoi Pincer - Warrior 21 DaysJul. 18, 5:06 PM Time Up
Olthoi Scout Note (2.5%) 14 DaysApr. 04, 10:52 AM Time Up
Olthoi Scout Notes (BDC) 14 DaysApr. 04, 10:33 AM Time Up
Pooky 14 DaysFeb. 02, 11:28 AM Time Up
Skill Change 14 DaysMay. 18, 10:19 PM Time Up
SoLL Infusion - Red Fire 30 DaysFeb. 24, 6:49 PM Time Up
Stone Fists 0 Days, 23 HoursSep. 06, 3:36 PM Time Up
Temple of Enlightenment - 1 Week 7 DaysMay. 11, 10:26 PM Time Up
Temple of Forgetfulness - 1 Week 7 DaysMay. 11, 10:08 PM Time Up
Temple of Forgetfulness - 2 Weeks 14 DaysMay. 27, 10:56 PM Time Up
Tusker Tusk - Assailer 21 DaysJan. 14, 5:22 AM Time Up
Tusker Tusk - Devastator 21 DaysJan. 14, 5:41 AM Time Up
Tusker Tusk - Plated 21 DaysJan. 14, 5:17 AM Time Up
Tusker Tusk - Rampager 21 DaysJan. 14, 5:29 AM Time Up
Walking Boots - Generator 30 DaysAug. 16, 4:26 PM Time Up